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#TheLockedTomb

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T-Shirt: Noodle Love

This month’s magnet-sticker-shirt design is one of those designs I love that’s meant to look like something very ordinary that, a moment later, is obviously not. It’s the nature of a sports logo for a team that doesn’t exist, which I’ve also done and am really proud of.

There’s a particular kind of t-shirt you can find on stores that are marketed for, you know, ‘crazy pet lover!’ where you […]

press.invincible.ink/t-shirt-n

The Locked Tomb’s Worst Kissboy

There is a void of sorts in the way the people I’m familiar talking with and about about the characters we choose to make and play in playful spaces. That is, if you see a character in a piece of media who you think is attractive, it’s not uncommon to treat that character as if they were a real person who you find attractive and we have language to express loving or wanting (for whatever value of those things) that character. What we don’t have a strong hook for, in language, is when a character represents something you want to be. Not that you can associate with, not something that you can resonate with, because I can use those terms, like ‘oh I get it’ (and in the case of the example we’re going to get to, trust me, I get it), but rather when you present a character in terms of an example of a thing that you can be in a way that offers playful appeal.

When you become a TTRPG player, you run headlong into a situation you may have lost since you were a child where literally any cool thing you see in the world becomes a cool narrative tool you can now play with and integrate into your games. I don’t need to code how an Akira Slide works in a game to be able to do it in a tabletop game because the thing sustaining the fiction is that childish play instinct of ‘what if the story goes like this.’ And that creates this void where you can point to a character and go ‘yeah, I want to wear that character like a suit, then adjust the hems so it fits what I like even better.’ Being partnered with another person who plays like this it becomes easier: Fox and I routinely see points in media where we can point to a character and go ‘oh, this is a Fox character of This Archetype.’ There’s a place and a way to talk to someone about that, but it isn’t in general applicable, even if my writing about my OCs on this blog should have absolutely given up some signs that I often start by taking characters I like from other source material and then going ‘what if I had control over this story to do what I wanted with it?’

All of this long-winded introduction addressing the difficulty of language is a way to circle around explaining that in the Locked Tomb?

I like Colum.

Spoiler Warning: I’m gunna talk about a character in The Locked Tomb who first appears in the first book, and necessarily involves telling you things about what happens to that character.

[…]

press.invincible.ink/the-locke

i finished nona the ninth yesterday! nona, my beloved 💜 i'm excited for alecto to be released (whenever that might be). i know i'm going to have to reread the series to wrap my head around all the parts i missed the first time around... perhaps when alecto gets a release date?

DYK that Take Me to Church works really well at both 150% speed and at ⅔× speed as well as 1× ? Well not exactly as well as 1× — it’s definitely best at the correct speed. But I’ve been watching this #TheLockedTomb animatic all day, and you've got to do something to keep things spicy even if it starts out perfect. www.youtube.com/watch?v=5i1-N2_vZmg

Continued thread

My medical context safe Dulcie illness makeup; I'm very pale skinned:

Red lipstick but not quite all the way to the edges of my lips, except for some overflow in the corners

Glitter eyeshadow in a few colors:
* Lavender under the eyes, exactly where you'd put yellow color correcter
* Magenta on the eyelids, not quite all the way to the brow bone
* Salmon in the outer corners

The glitter is so on anything like a close look the doctor will go "ah yes, this is Halloween" and not start asking extra pointed questions about sleep and fatigue and such